surface force
#2
To spawn on a bitmap:

Use a Position Object operator and set the density to be controlled by texmap...drag in your map and it should work Smile

Gradient ascent/trace won't work with pure blacks/whites. It's basically forming a UV-space vector by examining color value differences in a small sampling of texture points. Imagine your bitmap used as a displacement map on a mesh...the gradient modes are basically trying to find the direction of a slope created by your bitmap. Pure black/white areas have no slope and thus won't return a meaningful vector.
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Messages In This Thread
surface force - by Tomb - 04-02-2019, 12:00 PM
RE: surface force - by tyFlow - 04-02-2019, 12:17 PM
RE: surface force - by Tomb - 04-02-2019, 12:41 PM
RE: surface force - by tyFlow - 04-02-2019, 12:45 PM
RE: surface force - by Tomb - 04-02-2019, 01:10 PM
RE: surface force - by tyFlow - 04-02-2019, 01:20 PM

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