(01-21-2025, 08:06 PM)tyFlow Wrote: I don't understand the first request.
As for the second request, unfortunately Max splines contain no knot transform/orientation data - only position. An obvious oversight, but probably not something the Max devs were thinking about when they first implemented splines 25+ years ago. tyFlow's internal splines have per-knot transforms, but that data doesn't carry over to the rest of Max.
Thank you for the quick answer!
Didn't know about the native missing of the knot transform/orientation, thank you for the information.
As for the second request, well I found a solution, thanks to the newly added TySpliner object:
Now I can draw three different splines, add them to a TySpliner, and on this add a Crossection & Surface modifer.
Now I have a geometry generated from the three splines, and i can control them individually (I can edit each spline, but also add modifier on theme like SplineMirror or NormalizeSpline!).
I can also add other splines and move the order inside the TySpliner.
I don't know if now it's clear with this explanation, but it's a turning point for this kind of modelling, in my opinion!
Thank you again and again!