01-30-2025, 11:32 AM
The only operator I see in the second event that might force them to explode is Particle Physics.
What happens if you turn off Particle Physics in the second event?
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- I also see operators that doesn't make sense. Why do you need particle physics in first event (considering you are using object bind)?
You basically force them to repel out of each other (particle physics), and then you lock them to the surface right away (object bind)... this can also cause instability, because you apply 2 opposite stuff at the same time... oh yeah... and you have collision in there too.
- Also in the third event you have fluid force, multifracture, particle physics... I mean... this can work... but you need to be careful... you are basically forcing particles to be driven by fluid simulation, and then you force them to repel of each other, and on top of that you fracture them more... this can also lead to explosive behavior.
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Don't just throw operators in the flow, without knowing what they do exactly.
Why don't you make a version of very simplified scene? Like.. instead of using many particles, use 10-15...
I also created you 3DS Max file long time a go to help.
There is also conveyor belts scene in official sample files.
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All in all, I really don't see what is causing you so much issues... try disabling particle physics everywhere, and see how it goes.
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As for Particle flow / Orbaz tools.. I've used them for years... and they are not even close to TyFlow in any segment... even first TyFlow Beta.
For example, I did this animation, long time a go, with one of the first TyFlow Beta's, and setup took me just few hours... with Particle Flow it would have took me, much much longer.
https://www.youtube.com/watch?v=OqH4C4xwccU
What happens if you turn off Particle Physics in the second event?
----------------
- I also see operators that doesn't make sense. Why do you need particle physics in first event (considering you are using object bind)?
You basically force them to repel out of each other (particle physics), and then you lock them to the surface right away (object bind)... this can also cause instability, because you apply 2 opposite stuff at the same time... oh yeah... and you have collision in there too.
- Also in the third event you have fluid force, multifracture, particle physics... I mean... this can work... but you need to be careful... you are basically forcing particles to be driven by fluid simulation, and then you force them to repel of each other, and on top of that you fracture them more... this can also lead to explosive behavior.
---
Don't just throw operators in the flow, without knowing what they do exactly.
Why don't you make a version of very simplified scene? Like.. instead of using many particles, use 10-15...
I also created you 3DS Max file long time a go to help.
There is also conveyor belts scene in official sample files.
-
All in all, I really don't see what is causing you so much issues... try disabling particle physics everywhere, and see how it goes.
-----------------
As for Particle flow / Orbaz tools.. I've used them for years... and they are not even close to TyFlow in any segment... even first TyFlow Beta.
For example, I did this animation, long time a go, with one of the first TyFlow Beta's, and setup took me just few hours... with Particle Flow it would have took me, much much longer.
https://www.youtube.com/watch?v=OqH4C4xwccU