For comparison, I opened an old Pflow scene, I made about a decade ago. The particles are not penetrating through floor nor each others. I wish tyFlow were this advanced someday.
As far as I recall, the Yost Group IPAS plug-in particle systems for 3D-Studio MS DOS in early 90's could handle this situation.
As far as I recall, the Yost Group IPAS plug-in particle systems for 3D-Studio MS DOS in early 90's could handle this situation.