Alembic Point Cloud to Unreal PCG
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I'm looking for some help on setting up a proper workflow of exporting Tyflow Alembic Point Cloud that is compatiable with Unreal Engine PCG Alembic File loader.

There seems to be a discrepancy between the way some of the point data is handled.  Even when setting custom Rotation attributes. I don't seem to be approaching this 100% accurately as the Quaternion conversion from TyFlow into UE5 is not going as expected.

Any help is much appreciated!

Ethan
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Alembic Point Cloud to Unreal PCG - by Ethan Olson - 02-16-2025, 01:05 AM

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