02-24-2025, 10:15 AM
Hi GreenDK,
This is the same method that I'm using. As you can see from the screengrab, even base mesh in this scene pulls apart. In the past I would have started with a evenly divided cylinder so all polygons are squares throughout the mesh. I would then make this into a cloth system to follow the path of the conveyor before fracturing the mesh. Key is to have even polygons throughout but even then it pulls apart.
This is the same method that I'm using. As you can see from the screengrab, even base mesh in this scene pulls apart. In the past I would have started with a evenly divided cylinder so all polygons are squares throughout the mesh. I would then make this into a cloth system to follow the path of the conveyor before fracturing the mesh. Key is to have even polygons throughout but even then it pulls apart.