Follow Path
#2
You could birth your objects first. Save their TM in Custom Properties. Then position those objects somewhere in scene with Position Icon. Animate them on path. Put some collider in the end of a path. And restore their initial position through the Surface Test operator (Surface Test -> Custom Properties GET, Continuous timing).
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Messages In This Thread
Follow Path - by rodrigolima3d - 03-15-2025, 09:45 PM
RE: Follow Path - by DoSome3D - 03-17-2025, 09:59 AM
RE: Follow Path - by rodrigolima3d - 04-02-2025, 12:17 AM

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