Probably better to separate the pieces in your scene and import as a tyActor. Otherwise you can perform an Element Fracture operation on them and then split with a material ID Property Test (shape mesh face 1)...but that's not as clean of a way to do it.
Apply cloth bind to one Matid and physics to another
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Messages In This Thread |
Apply cloth bind to one Matid and physics to another - by portgas - 03-13-2025, 05:30 AM
RE: Apply cloth bind to one Matid and physics to another - by tyFlow - 03-21-2025, 04:11 AM
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