Can we add a particle visibility operator?
#3
(03-23-2025, 02:54 AM)tyFlow Wrote: No, materials are required in order to show transparency. There's no material-independent way to do it (in a way that can be rendered).

Can you upgrade the 'Camera Cull' operator? It is no longer limited to cameras, such as the "surface" mode, and the parameters also support the "Value" operator.
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RE: Can we add a particle visibility operator? - by cgdvs - 03-23-2025, 03:29 AM

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