05-05-2025, 01:04 PM
Again, thanks for the follow-up d4rk3lf!
To (try to) answer to your questions :
- Adding a +1 gravity to the force : I did that to compensate the -1 gravity that PhysX shape adds automaticaly (and...I couldnt find where to turn it off in the PhysX Shape parameters).
- spawning from a smaller cube's volume : you're right it does a better result in the first frames but after a few seconds the result is the same (particles bouncing against walls or ending up stuck in corners)
- No slow operator : I try adding one but it changed almost nothing, so I didnt keep it
I agree using PhysX is maybe not the best way to achieve the effect I want.
But it's the only way I found to contain the particles inside a volume (with PhysX collision).
But I'm definitly open to other solutions...
To (try to) answer to your questions :
- Adding a +1 gravity to the force : I did that to compensate the -1 gravity that PhysX shape adds automaticaly (and...I couldnt find where to turn it off in the PhysX Shape parameters).
- spawning from a smaller cube's volume : you're right it does a better result in the first frames but after a few seconds the result is the same (particles bouncing against walls or ending up stuck in corners)
- No slow operator : I try adding one but it changed almost nothing, so I didnt keep it
I agree using PhysX is maybe not the best way to achieve the effect I want.
But it's the only way I found to contain the particles inside a volume (with PhysX collision).
But I'm definitly open to other solutions...