tySplines locked to neighbors
#2
You can send them in separate event and then "spline path" them there.
Just use send out operator, and set timing to frame mode, to send particles to the new event and in that new event copy-instance all forces you are using in the original event (so particle motion is the same).

Check attachment.


Attached Files
.max   Spline_Paths_send_first_frame.max (Size: 888 KB / Downloads: 63)
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Messages In This Thread
tySplines locked to neighbors - by sodergren - 05-19-2025, 03:17 PM
RE: tySplines locked to neighbors - by d4rk3lf - 05-22-2025, 06:54 AM

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