Extract splines from a cloth bind animaiton
#1
Hi, 

I am trying to extract looped edges from a cloth bind animation to have as separate tysplines objects. I tried extracting the splines from the initial reference geometry and adding those into the flow as a new event and binding them to the cloth mesh and then exporting those as tysplines but it doesn't work correctly. It ends up effecting the mesh and I get a different simulation result compared to when I don't include the extra splines event. Does anyone know a good way to achieve what I'm looking to do? 

Thanks!
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Extract splines from a cloth bind animaiton - by tmbarker531 - 05-29-2025, 11:20 AM

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