Log overall simulation time or average frame time
#3
Thank you, that makes sense. No idea why I didn't figure that out myself.

Right now, jumping ahead to the end of the timeline seems to have caused a state where tyFlow calculates very fast and ignores at least cloth self collisions. (clothSelfCollision example scene changed to Cuda collision solver with Particle Physics deactivated but that might be a coincidence). Same thing happened yesterday once with the script. Unticking/ticking/changing the respective settings after that did nothing, restarting Max fixed it. Might be a lot of things, of course, including a feature like a preview mode. I'll try a couple more things if it happens again.
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RE: Log overall simulation time or average frame time - by Findus - 06-03-2025, 08:37 AM

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