Well, the most straight-forward option for me would be, if birth flow could just inherit cloth mesh from refenced TyFlow.
It can inherit particles, but it won't inherit skinned cloth bind mesh.... and I don't know if there's a way to "rebuild it".
So, I would avoid Tycashe for this (as I said instead, it's much simpler to just snapshoot when cloth settles... then to create tycache... save it on disk... import it... etc.. etc)
I am using birth flow all the time when dealing with RGB Sims, and it saves me a lot of time on not having to calculate fractures all the time, or if I want to start from certain frame (or even if I just want to "post simulation" delete some fragments).
It's perfect for this.. only if it could inherit cloth mesh from referenced TyFlow.
But I am not sure how hard for Tyson would be to implement that.
It can inherit particles, but it won't inherit skinned cloth bind mesh.... and I don't know if there's a way to "rebuild it".
So, I would avoid Tycashe for this (as I said instead, it's much simpler to just snapshoot when cloth settles... then to create tycache... save it on disk... import it... etc.. etc)
I am using birth flow all the time when dealing with RGB Sims, and it saves me a lot of time on not having to calculate fractures all the time, or if I want to start from certain frame (or even if I just want to "post simulation" delete some fragments).
It's perfect for this.. only if it could inherit cloth mesh from referenced TyFlow.
But I am not sure how hard for Tyson would be to implement that.