Agreed, being able to inherit the cloth mesh would be awesome. I'll make a feature request, just in case.
tyCache vs Snapshot is probably ease of setup vs ease of update.
tyCache takes longer to set up, but I only have to do it once for each flow. I expect to go through quite a few iterations, including changes to the base mesh, so any such changes will be propagated to the animation flow automatically by overwriting the cache (and I can do it for multiple flows at once via "Export all" in the Utilities. Should also be easier when handing off files to clients.
A snapshot is quick to create, but every change will require a new snapshot that I'd then have to reload in the animation flow(s) manually if I'm not mistaken. Probably could use a script, though, if I was any good at that.
Edit: And for the double particles, I can simply deselect them in the export settings.
tyCache vs Snapshot is probably ease of setup vs ease of update.
tyCache takes longer to set up, but I only have to do it once for each flow. I expect to go through quite a few iterations, including changes to the base mesh, so any such changes will be propagated to the animation flow automatically by overwriting the cache (and I can do it for multiple flows at once via "Export all" in the Utilities. Should also be easier when handing off files to clients.
A snapshot is quick to create, but every change will require a new snapshot that I'd then have to reload in the animation flow(s) manually if I'm not mistaken. Probably could use a script, though, if I was any good at that.
Edit: And for the double particles, I can simply deselect them in the export settings.