Springy Skin (TyFlex Operator?)
#4
A velum-like operator to get correct and fast squishy/squashy collisions between particle meshes would be god-send. Cloth or actor-based bone physX workflows are either too slow or too convoluted to setup, when you need hundred of thousands of different meshed shaped particles to collide with each other, with other particles, and the environment.
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RE: Springy Skin (TyFlex Operator?) - by d4rk3lf - 06-21-2025, 12:00 AM
RE: Springy Skin (TyFlex Operator?) - by Gregory - Yesterday, 12:29 PM

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