04-18-2019, 12:28 AM
Actually, 2020 file attached here.
Try scrub time line while material editor is open, you will see the procedural update and the particles are idle.
Now, try change the float spinner on my shader and see the particles update.
Note the float value changes as you scrub line, so the shader does update.
This should run 60FPS fluid.
Try scrub time line while material editor is open, you will see the procedural update and the particles are idle.
Now, try change the float spinner on my shader and see the particles update.
Note the float value changes as you scrub line, so the shader does update.
This should run 60FPS fluid.