07-23-2025, 02:32 PM
There's not a way to lengthen a PhysX bind directly, no - this is because PhysX binds don't have a dedicated length parameter in the same way that cloth binds do. PhysX binds instead pair objects together by relative transform. There are possibly ways to increase the distance between objects relative to that frame of reference, but it's not nearly as straight-forward, which is why I haven't implemented a way to do it.