Crowd with pathfinging and changing animation by speed
#2
There is a simpler way - the Actor Animation operator has a "multiply speed by velocity" option. This will multiply the playback speed of an animation clip by the velocity of a particle. Just tune the parameters to match your zombie walking speed.
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RE: Crowd with pathfinging and changing animation by speed - by tyFlow - 07-23-2025, 02:42 PM

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