Crowd with pathfinging and changing animation by speed
#3
Yes I know about this one, but I want to change the animation completely. For example
- if speed is more than 4 units zombie is running
- If speed is less than 4 units zombie is walking
- if speed is 0 zombie is iddle

You cannot do this with multiply by speed because running animation is different than walking and even more different than iddle.
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RE: Crowd with pathfinging and changing animation by speed - by frodopytlicek - 07-28-2025, 07:15 PM

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