07-31-2025, 09:02 AM
There is a fuse operator that will delete any overlapping particles and you can try that.
You didn't mentioned if you are using Particle Physics or PhysX, but either way, in both operator you have option to check that they skip collision if they are overlapping.
If you still have issues, it will be easier to help if we can see some screenshots or preview anim, or max file.
You didn't mentioned if you are using Particle Physics or PhysX, but either way, in both operator you have option to check that they skip collision if they are overlapping.
If you still have issues, it will be easier to help if we can see some screenshots or preview anim, or max file.