Self-Intersection test for tyPush
#4
Just in case you ever get around to this: It might be better to have this as a separate modifier just pushing the surface out or in to a given distance for any surface point "seeing" another surface point along its normal. I guesss this should not be iterative (only use the original positions for each frame) depending on the resulting effect.

I tried to do achieve something similar with tyConform and a copy of the object, but couldn't get it to work.
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Messages In This Thread
Self-Intersection test for tyPush - by Findus - 06-16-2025, 10:54 AM
RE: Self-Intersection test for tyPush - by tyFlow - 06-16-2025, 01:05 PM
RE: Self-Intersection test for tyPush - by Findus - 06-16-2025, 02:16 PM
RE: Self-Intersection test for tyPush - by Findus - 08-07-2025, 05:11 AM
RE: Self-Intersection test for tyPush - by Findus - 08-07-2025, 06:08 AM
RE: Self-Intersection test for tyPush - by Findus - 08-07-2025, 07:32 AM

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