04-18-2019, 08:54 AM
(This post was last modified: 04-18-2019, 09:10 AM by Adam Trowers.)
Anyone tried bringing over the actor materials? My example is as following: a character body has material ID's of 1-3. The character jacket has material ID's of 1-3 also.
In my eyes this would not work so I re-did the material ID's to be unique and created just one master multisub material, assigned to Tyflow and all render as ID 1.
So I placed a multisub node to 'get from objects' and selected the objects being used as actors, still renders as ID 1.
Any info would be great thanks!
I think it maybe working, assigned a material ID static of 1 and it works for some reason
In my eyes this would not work so I re-did the material ID's to be unique and created just one master multisub material, assigned to Tyflow and all render as ID 1.
So I placed a multisub node to 'get from objects' and selected the objects being used as actors, still renders as ID 1.
Any info would be great thanks!
I think it maybe working, assigned a material ID static of 1 and it works for some reason
