08-12-2025, 10:55 AM
I have been at this a few days now and cannot work out how to stop the cloth from eventually sliding over the collision geometry and producing very large polygons, i want them to stay consistant like actual cloth would stretch and hold it's form but no matter how many time steps, particle bind steps, cloth properties, geometry density i change this keeps happening, i thought this to be a fairly simple thing to do in tyflow but cloth is not acting in the correct way, is there something obvious i'm missing.
I have attached a file that reproduces it, this happens to me a lot and i'm sure i'm just doing something wrong.
Cheers
I have attached a file that reproduces it, this happens to me a lot and i'm sure i'm just doing something wrong.
Cheers