Dead Object feature
#1
Hello,

Is there any way to add Dead Object Feature or any method, like Rayfire.
Example, consider a standing round vertical pillar fractured already. I have placed some Pbombs at various places. 
I want the bombs to explode at different time with only that part affecting and somebits sticked to it like dead object and only revive with certain speed.
The problem I face here in tyflow if either the objects have to be dynamic or static. Is there way to make it inactive until the Force/Bombs etc.

It was very easy in Thinking Particles or Rayfire. But not able to replicate such effect. 

Can someone make simple file for it? With multiple bombs for a vertical object and not the ground floor.

Thank you very much.

Raj
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Messages In This Thread
Dead Object feature - by rajpakhare - 08-13-2025, 05:38 PM
RE: Dead Object feature - by tyFlow - 08-19-2025, 02:28 PM
RE: Dead Object feature - by rajpakhare - 08-20-2025, 05:22 AM

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