08-13-2025, 06:09 PM
(08-13-2025, 04:37 PM)Findus Wrote: Can't open your file, if you save it back to the oldest version possible, more people will be able to take a look.
From what I can tell, you are overstretching the cloth considerably. You can try to lower your stretch values, and a denser geometry and smaller timesteps should help, but this might simply be beyond what the cloth bind can deal with.
You could also try to slow down the animation. It's quite jerky, meaning big changes in a couple of frames. Scale is correct?
Also, the small regular wrinkles pattern looks like the collision radius of your Particle Physics might be too high. Or are you using CCCS? If not, try with that if you have the Pro version. Or perhaps you are using a length bias ot cause those bumps (you could mask that with a texture).
Maybe try to add a Push Out Operator to help with penetration? Use a second slightly bigger collider mesh if need be.
If this continues to cause trouble, you might be better off with faking this, e.g. via conform.
Thanks for the reply, honestly i've tried all these things and it just doesn't seem to change much. I have added a 2023 version which is a recreation, and this is a much slower animation that shows the same issue. would value a second opinion, thanks!