tyBoolean improvements
#1
Hi,

Could tyBoolean pass the selection of the newly created intersectional edges up the stack?

Ideally, it would have an option to clean up those edges a bit. For example, remove vertices that don't contribute to the shape or only in a minor way (proximity and angle threshold?), turn non-"border" edges that run parallel to the intersection (creating shading artifacts or overhangs when vertices are collapsed) rather than at a steeper angle to it. But I guess that wouldn't be exactly trivial. ProBoolean has a "Decimation" option that starts at the intersectional edges (maybe coincidence since that's where the smalles faces tend to be right after the Boolean operation) that works fairly well.

Also, right now, all UVs are split. It would be nice if they were preserved or rewelded to form connected islands (but not welded across source objects if both happen to have the same UVs). Right now, I can do all of this manually, but not in an automated, modifier-based fashion. At least I don't know one.

Edit: It depends a bit on the objects (the mesh should be split along the UV borders), but the Data Channel modifier can be used to copy the UVWs to XYZ and back. Then you theoretically can merge the vertices, but actually, that's not necessary since they already happen to be welded during the conversion.
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tyBoolean improvements - by Findus - 08-21-2025, 07:12 PM

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