09-06-2025, 11:09 AM
(09-05-2025, 01:28 PM)tyFlow Wrote: You can use actors to instantiate a skin or rig setup over particles...then isolate the particles you want to treat as cloth and convert them to cloth as you normally would.
See attached for an example setup.
Hi
Now that is blooming awesome. Thanks for taking the time to do that.
I will work on that version to get the cloth real time simmed together.
I did have a workaround midway (not as good as that). I simmed 300frames as a vraymesh/alembic then loaded it back in a proxy to another flow effectively caching everything. (attatched)
I will try and let you know how trying your way works. Great feedback and thanks for a quick reply.
Kevin.