09-17-2025, 04:05 PM
(This post was last modified: 09-18-2025, 06:54 PM by jackasssero.)
Hi, I’m new to TyFlow and I want to ask a question,
After Cloth Bind, is it possible to use Particle Switch with a soft selection condition?
To explain with a Blender example: if I paint an object weights red and blue, some areas stay fixed while others simulate.
![[Image: J5HSZGZ.jpeg]](https://i.imgur.com/J5HSZGZ.jpeg)
In TyFlow:
• Select operator seems to only allow on/off no soft falloff
• I know this can be done by distance with Surface Test, but that’s not what I’m looking for. ( unless you tell me this is the best method
)
• I also tried Property Test with Material ID and Texmap Intensity, but couldn’t get any result (UV + gradient were set correctly but I couldn't make it work. so maybe I’m missing something
).
What I’d like is to control the pins with vertex weights or a gradient, then use Particle Switch on that
![[Image: rLv842n.jpeg]](https://i.imgur.com/rLv842n.jpeg)
Is there any recommended workflow for this? ( MAX 2025 )
Thanks in advance!!
After Cloth Bind, is it possible to use Particle Switch with a soft selection condition?
To explain with a Blender example: if I paint an object weights red and blue, some areas stay fixed while others simulate.
![[Image: J5HSZGZ.jpeg]](https://i.imgur.com/J5HSZGZ.jpeg)
In TyFlow:
• Select operator seems to only allow on/off no soft falloff
• I know this can be done by distance with Surface Test, but that’s not what I’m looking for. ( unless you tell me this is the best method

• I also tried Property Test with Material ID and Texmap Intensity, but couldn’t get any result (UV + gradient were set correctly but I couldn't make it work. so maybe I’m missing something

What I’d like is to control the pins with vertex weights or a gradient, then use Particle Switch on that
![[Image: rLv842n.jpeg]](https://i.imgur.com/rLv842n.jpeg)
Is there any recommended workflow for this? ( MAX 2025 )
Thanks in advance!!