Soft selection for pinning Cloth Bind
#3
(09-18-2025, 10:08 AM)Findus Wrote: Test and sending out particles is binary, as ist Particle Switch. What you can do is create texures/vertex colors to drive the strength of your noise. Maybe you could do something like duplicating the particles, switch the dublicates off and have the animated ones meet them gradually, but that's just spitballing. 

"Texmap Intensity, but couldn’t get any result (UV + gradient were set correctly..."

Just to double check: The particles need to inherit the UVs (set in the cloth bind)  or you need a Mapping operator that takes them from your original mesh.
Didn't look at your file (and can't,as you'd have to save it back to 2023 or 2022 for that).

Checking the cloth bind part now, thanks for the reply, and here’s the updated scene file for you, hopefully no compatibility issues  Shy
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RE: Soft selection for pinning Cloth Bind - by jackasssero - 09-18-2025, 11:30 AM

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