Soft selection for pinning Cloth Bind
#7
Had a quick look.
In the current version, the particles are indeed missing UVs, so your map is no use to them.
Additionally, your property test currently tests for 1 (white), but due to your UV layout, no part of your fish ever reaches white. This is probably coincidence and just the last state you left it in while trying, but I thought I mention it just in case.

If you use a Value Operator set to your gradient map (or you can read out a custom property from your distance test), you should be able to hook that into your noise (force multiplier).

Object Bind does have an integrated falloff, but you'll have to use an object or adjust your driver mesh (e.g remove the tail).
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RE: Soft selection for pinning Cloth Bind - by Findus - 09-19-2025, 12:24 AM

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