04-18-2019, 09:06 PM
Currently the actor material workflow is a bit limited....your options are to lay out your material IDs so that none are overlapping, and then combine all of your materials into a single multi-sub material which will be applied to all your meshes together.
In the future I want to rethink the process for these types of setups so that material assignments are more forgiving/intuitive.
In the future I want to rethink the process for these types of setups so that material assignments are more forgiving/intuitive.