MTB Tyre Deformation
#2
Well for the tire you could create some sort of loop system in Tyflow where it would detect if tire is close to the ground, then react to it (squise it), and after it exist ground go back and be a kinematic... but if returns again on ground... again... it squise it... and you need loop for that.
And it's not that simple to solve.

Probably better idea would be just to.. not to use TyFlow Particles... but to use TyFlow (underrated) modifiers.
You can detect wheel with surface with TySelect, you can modify wheel shape with TyPush or Tyconform modifiers (even in combination with morph modifiers)... you can do hell of a lot with just modifiers.

I am not really sure I understand second question.. maybe if you care to share a reference?
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Messages In This Thread
MTB Tyre Deformation - by mcnutty94 - 10-16-2025, 12:39 AM
RE: MTB Tyre Deformation - by d4rk3lf - 10-16-2025, 08:21 PM

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