NVIDIA Blast
#3
I don't think Blast is doing anything that tyFlow isn't already doing. "Chunk hierarchy and stress solver" seems equivalent to tyFlow's ability to bind particles together into a hierarchy and then break the bindings based on forces/torques/etc.
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Messages In This Thread
NVIDIA Blast - by 3d-agent - 04-18-2019, 02:54 PM
RE: NVIDIA Blast - by Hichamnebo - 04-18-2019, 03:21 PM
RE: NVIDIA Blast - by tyFlow - 04-18-2019, 09:14 PM
RE: NVIDIA Blast - by 3d-agent - 04-19-2019, 06:39 AM

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