04-02-2019, 01:14 PM
I figured out how to add the operator to prevent the collisions which is why I deleted the topic, but I was still having issues where no matter what my settings were, it still happens, and especially when I changed the steps to say, 1/4 - 1/32 I actually get much worse results with spikey verts getting stuck in my colliders, etc. Was wondering what the best settings were for efficiency.
I ran into similar issues with lucid so I figured it was just inherent to the particle based approach in general.
I'll check out the file tonight. Thanks Tyson!
I ran into similar issues with lucid so I figured it was just inherent to the particle based approach in general.
I'll check out the file tonight. Thanks Tyson!