Faceted Faces
#8
(04-19-2019, 03:01 PM)gardocki Wrote:
(04-18-2019, 12:28 AM)Marksmanguy Wrote:
(04-17-2019, 06:29 PM)tyFlow Wrote: Explicit normals was meant for Voronoi fracture, but it could probably be introduced for Face Fracture as well. And yes, in this case it would solve the problem.
That would be amazing Tyson. Do I put that in the feature request part of the forum?
Thanks for working so hard on this

In the meantime, I've solved this problem by applying Weld and Smooth modifiers to the tyFlow object.

The tyFlow object disappears when I apply a smooth modifier on it.

Also, if I have tyFlow object with Face Fracture and a Shell operator, is it even possible to have the whole object smooth with the future explicit normals update?
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Messages In This Thread
Faceted Faces - by Marksmanguy - 04-17-2019, 02:38 AM
RE: Faceted Faces - by Marksmanguy - 04-17-2019, 03:44 AM
RE: Faceted Faces - by tyFlow - 04-17-2019, 06:29 PM
RE: Faceted Faces - by Marksmanguy - 04-18-2019, 12:28 AM
RE: Faceted Faces - by gardocki - 04-19-2019, 03:01 PM
RE: Faceted Faces - by Marksmanguy - 04-19-2019, 04:25 PM
RE: Faceted Faces - by tyFlow - 04-18-2019, 12:31 AM
RE: Faceted Faces - by Marksmanguy - 04-18-2019, 12:41 AM

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