Noob looking for help working with VDB file containing RGBA data
#2
Hmm, there's not really a way to do per-voxel particle sampling like that using tyFlow's VDB operators.

The closest alternative would be doing something like loading the VDB data into a fluid containing (Ex: a PhoenixFD grid container), then sampling the values using a Fluid Properties operator. However, it expects RGB data to be stored in a single vector, so even then you might not be able to achieve the effect you want without first doing some channel conversions to combine your separate RGB channels into a single one...
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RE: Noob looking for help working with VDB file containing RGBA data - by tyFlow - 02-13-2026, 03:29 PM

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