Stretches are geometrical so it's being baked to all textures too.
I believe it's caused by combo of Snow and the mesh I use in Object to Terrain as disabling any of those fixes or at least hides the issue.
Why I think it's a bug: mesh is flat in these areas and everything later comes from tyFlow operators.
If it's just my mesh then I would like to know what is causing it, so I could avoid it in the future.
Attaching example scene. Max 2024.
I believe it's caused by combo of Snow and the mesh I use in Object to Terrain as disabling any of those fixes or at least hides the issue.
Why I think it's a bug: mesh is flat in these areas and everything later comes from tyFlow operators.
If it's just my mesh then I would like to know what is causing it, so I could avoid it in the future.
Attaching example scene. Max 2024.
