04-25-2026, 02:44 AM
Thank you for explaining the "why"! That has been my challenge... there is lots of videos on how to do something but almost none say why you need to do things.
This was a very good video on PhysX Shape: https://www.youtube.com/watch?v=puHGAyue8Ic
This gentleman has some very good videos on tyflow that go into the "why". I have not been realizing how critical that setup is.
I was not really paying attention to the shape type. I was trying to re-use an approach that worked in another scene digging dirt, but did not work in this one, which was my frustration.
I had to use the mesh hull type to get the best results. In this situation is that not OK?
BTW, it would be helpful if the display hull option had a way to shade the hull. The wireframe can be misleading for newcomers.
I think I found a bug maybe... when you right click a value field to bring up the context menu and the time slider is on any frame other than 0, it triggers a sim refresh. It seems it should not do this.
This was a very good video on PhysX Shape: https://www.youtube.com/watch?v=puHGAyue8Ic
This gentleman has some very good videos on tyflow that go into the "why". I have not been realizing how critical that setup is.
I was not really paying attention to the shape type. I was trying to re-use an approach that worked in another scene digging dirt, but did not work in this one, which was my frustration.
I had to use the mesh hull type to get the best results. In this situation is that not OK?
BTW, it would be helpful if the display hull option had a way to shade the hull. The wireframe can be misleading for newcomers.
I think I found a bug maybe... when you right click a value field to bring up the context menu and the time slider is on any frame other than 0, it triggers a sim refresh. It seems it should not do this.
