Phoenix FD RGB channel
#5
You can use a fluid properties operator to read RGB data to a custom data channel, then use a mapping operator to assign that data to a mapping channel. Then use a vertex color map in your material to render those colors. Make sure those operators are set to "continuous".
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Messages In This Thread
Phoenix FD RGB channel - by spencert - 04-11-2019, 11:05 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-11-2019, 11:11 PM
RE: Phoenix FD RGB channel - by spencert - 04-11-2019, 11:29 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-22-2019, 02:40 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-22-2019, 03:57 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-22-2019, 10:41 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-22-2019, 11:04 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-23-2019, 10:37 AM
RE: Phoenix FD RGB channel - by shadowkiller - 04-23-2019, 01:41 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-23-2019, 04:25 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-23-2019, 04:58 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-24-2019, 03:34 AM
RE: Phoenix FD RGB channel - by tyFlow - 04-24-2019, 03:48 AM
RE: Phoenix FD RGB channel - by shadowkiller - 04-24-2019, 09:58 AM
RE: Phoenix FD RGB channel - by tyFlow - 04-24-2019, 09:45 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-25-2019, 09:59 AM
RE: Phoenix FD RGB channel - by tyFlow - 04-25-2019, 05:01 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-27-2019, 07:28 PM
RE: Phoenix FD RGB channel - by tyFlow - 04-27-2019, 08:01 PM
RE: Phoenix FD RGB channel - by shadowkiller - 04-28-2019, 10:05 AM

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