Vertex colors to particles
#4
It's pretty straightforward....add a mapping operator -> add your object to it -> assign the same material of the object to the tyFlow.

The mapping operator tells particles to sample the UVW coordinates on the nearest point of the input surface and assign them to their UVW channel. When rendered, particle meshes use those coordinates as an override on their entire shape, thereby adopting whatever color the texmap has at those UVW locations.
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Messages In This Thread
Vertex colors to particles - by alexgiel - 04-22-2019, 05:43 PM
RE: Vertex colors to particles - by tyFlow - 04-22-2019, 06:49 PM
RE: Vertex colors to particles - by alexgiel - 04-22-2019, 07:17 PM
RE: Vertex colors to particles - by tyFlow - 04-22-2019, 11:09 PM
RE: Vertex colors to particles - by alexgiel - 04-23-2019, 03:01 AM
RE: Vertex colors to particles - by tyFlow - 04-23-2019, 03:08 AM
RE: Vertex colors to particles - by alexgiel - 04-23-2019, 03:33 AM

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