tyFlow v2.101
#1
tyFlow v2.101 is up!

Additions:

* added soft-selection propagation controls to tySelect modifier - allowing you to soft-select entire triangles/polygons/elements instead of just vertices
* added enabledModifiersBelow function to tyCache modifier
* added inheritance options to tyParticleController (position/rotation/scale toggles)
* added "radius" as an option to all relative-to-property multiplier dropdowns (ex: in Value operator)
* added "radius" as a Value operator property
* added "offset" parameters to Terrain Scatter operator
* tyVehicle parts created with the helper wizards and presets will now be scaled to match user scene units (at time of creation)
* added midpoint parameter to Surface Force texture mode

Fixes:

* fixed an issue where recursive tyVehicle multi-wheel fitting could result in messed up suspension ranges
* fixed a regression that could cause cloth collision artifacts in a setup where cloth is moving but has no explicit velocity
* fixed an Inferno memory leak which could prevent emitter RAM cache from being cleared during simulation reset
* tyVAT export will now work even if modifier is disabled
* fixed an issue where creating 150+ tyFlow objects could cause Max to crash, due to GDI object consumption
* fixed an instability with Value operators in surface mode
* fixed an issue where simulations could reset when operator output connection selection changed
* fixed a race condition which could cause 3ds Max 2025 to crash during startup
* tyVehicle wheel helpers are now set to be driven by default
* fixed an issue where sorting helpers by name in a tyVehicle listbox would remove them all from the list
* fixed an issue where particles could not break their PhysX spline bind and then be rebound to a different spline
* fixed an issue which could cause PRISM operations to crash in some scenarios due to an incompatibility with AMTVoxelizer.dll (Max 2022-24)
* fixed an issue which could cause the Inferno Properties operator to crash in some scenarios
* fixed an issue with tySplineMesher extrusion mode face winding order (some splines would extrude with flipped faces if cap tessellation operation flipped spline winding order)
* fixed a regression where the less/greater than conditions of the Property Test were also equal-inclusive
* fixed an issue where inferno recall cache display would not properly display animated intersectors
* fixed an issue that prevented tyFlow from properly saving/loading animated RGBA values
* fixed an issue which prevented negative steering multipliers on tyVehicle wheel helpers from working properly
* fixed an issue where tyVehicle struts were not properly respecting the rest offset parameters of physical wheels
* fixed an issue where the Particle Bind operator's "weld connected cloth meshes" option could generate cloth mesh artifacts
* fixed an issue where tyTerrain Downloader would fail to download large color textures (larger than 13K x 13K pixels)
* fixed an issue where trying to connect multiple selected operators to the same input would only connect one of them
* fixed an issue where tyPush element push values could not be negative
* fixed an inconsistency with how the PhysX Vehicle operator computed differential velocities, which could affect skid particle generation (users may need to reduce slip/drag thresholds to generate the same number of skid particles as before)
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tyFlow v2.101 - by tyFlow - 10-08-2026, 01:25 PM

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