04-23-2019, 10:37 AM
(This post was last modified: 04-23-2019, 10:40 AM by shadowkiller.)
I still cant seem to get it to inherit the smoke color from the sim. I have added the fluid properties however i cant seem to assign a mapping channel to the RGB. If i type a number in there it doesnt seem to save my entry, if i deselect and re-select the fluid properties operator the entry in rgb is blank again. I tested with the velocity instead of RGB and it appears to work. (not sure if its correct though...) The particles render and they have colors but as soon as i assign it to any other channel it breaks and the particles render as black. (still visible in alpha channel) my setup is this....
Fluid properties operator inheriting the pfd sim. Velocity enabled with channel set to 1. (set to continuous)
custom properties operator set to GET (load from channel) with custom vector set to mapping channel 1 (set to continuous)
mapping operator set to get mapping from vector channel 1, map channel 1 (set to continuous)
standard material set up with vertex color map in the diffuse slot, vertex map channel set to 1 and assigned to the tyflow icon. (it also made my emitter geom the same color, not sure why)
I have attached my scene file below, saved with max 2018. You will need phoenix to resim the smoke but you should still be able to examine the flow setup.
Fluid properties operator inheriting the pfd sim. Velocity enabled with channel set to 1. (set to continuous)
custom properties operator set to GET (load from channel) with custom vector set to mapping channel 1 (set to continuous)
mapping operator set to get mapping from vector channel 1, map channel 1 (set to continuous)
standard material set up with vertex color map in the diffuse slot, vertex map channel set to 1 and assigned to the tyflow icon. (it also made my emitter geom the same color, not sure why)
I have attached my scene file below, saved with max 2018. You will need phoenix to resim the smoke but you should still be able to examine the flow setup.