04-23-2019, 01:41 PM
(This post was last modified: 04-23-2019, 02:07 PM by shadowkiller.)
I seemed to have stumbled across an entirely different solution. Instead of dealing with these vector mapping channels im going right to the source. PhoenixFD has a 3d texmap that is generated from the simulation. I simply assigned the PhoenixFDTexmap to the diffuse slot of a standard material, set the diffuse color to black, set the channel to Grid RGB and the coordinates to object, then assign the material to the tyflow icon.
This seems to work for a normal render however im still having trouble getting the prt cache exporter to save the color so i can load it into krakatoa.
P.S. I would also still like to know how to get it working with the vertex colors for future reference.
EDIT: I have managed to get the krak prt files to have the correct colors by assigning the phoenixfd grid texture to the prt cache after its loaded with the prt loader. It would still be nice to figure out how to bake the colors into the particles during the prt simulation however.
This seems to work for a normal render however im still having trouble getting the prt cache exporter to save the color so i can load it into krakatoa.
P.S. I would also still like to know how to get it working with the vertex colors for future reference.
EDIT: I have managed to get the krak prt files to have the correct colors by assigning the phoenixfd grid texture to the prt cache after its loaded with the prt loader. It would still be nice to figure out how to bake the colors into the particles during the prt simulation however.