04-23-2019, 04:22 PM
The MaxSDK IParticleObjExt interface doesn't have a notion of UVW or color per particle, and glancing at the VRay SDK vraymetalballs source code, it seems that the ChaosGroup devs are doing some direct pflow data access to retrieve those values. So because the method they use to derive color from particles is specific only to pflow, right now that's not possible.