Cloth on Characters
#1
First question:
I'm trying to put cloth sim on a moving character. Is there a possibility to constrain the simulated cloth vertexes to the colliding object. 

I mean like a rim of the model, collar, sleeves you don't want to move from the place but you want them to be bind to the skin. Something like in maya point to mesh ncoinstraint. You pick three vertexes of simulated object and the object and it is glued by those exact three vertexes moving with the skin but inactive in the sim.

I can probably do some distant test with some skinned object (thin rim objects) but it is a little workaround solution when there is maybe something direct.

Second question:
I used lower poly model of cloth. Is it possible to smooth it afterwards. Because I like the lowpoly sim but I need to put something like turboSmooth on top or at least smooth modifier (now you can see smooth groups not applied).
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Messages In This Thread
Cloth on Characters - by nineworld - 04-23-2019, 06:31 PM
RE: Cloth on Characters - by tyFlow - 04-23-2019, 10:47 PM

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