04-23-2019, 10:47 PM
You can use object bind in combination with particle switch (deactivate) to attach particles to geometry/surfaces. Generally, things like surface/object distance tests are used, but cloth has a special property where you can set matIDs on your input mesh which the Cloth Bind operator can use to auto-deactivate/send those particles.
There's no reason you can't put a smooth modifier on a tyFlow object. Just remember to turn off the particle interface if you've turned it on.
There's no reason you can't put a smooth modifier on a tyFlow object. Just remember to turn off the particle interface if you've turned it on.