Cloth on Characters
#2
You can use object bind in combination with particle switch (deactivate) to attach particles to geometry/surfaces. Generally, things like surface/object distance tests are used, but cloth has a special property where you can set matIDs on your input mesh which the Cloth Bind operator can use to auto-deactivate/send those particles.

There's no reason you can't put a smooth modifier on a tyFlow object. Just remember to turn off the particle interface if you've turned it on.
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Cloth on Characters - by nineworld - 04-23-2019, 06:31 PM
RE: Cloth on Characters - by tyFlow - 04-23-2019, 10:47 PM

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