Looping particle positions
#2
I think I've understood what you need. In PFlow, I do that with a proxy system (with the same number of particles, with lockbond to the emition object) that retains the information of where the particles should find the target (the original TM of the time they leave the emition object). The emition object can be an animated one, no problem. Below the Lockbond operator on the Proxy system, I put a data operator that is always recording and stores the particles TM. Thus, every time I want them to get back to their original position on the animated object, I put a find target operator looking at a script vector and a data operator below that that refers and gets the stored original TM of the proxy system.

I guess that it could only be done in Tyflow via scripting for now... Am I wrong?
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Messages In This Thread
Looping particle positions - by moonjam - 04-24-2019, 11:31 AM
RE: Looping particle positions - by alexgiel - 04-24-2019, 01:07 PM
RE: Looping particle positions - by moonjam - 04-24-2019, 03:05 PM
RE: Looping particle positions - by tyFlow - 04-25-2019, 05:38 AM
RE: Looping particle positions - by insertmesh - 05-15-2019, 10:43 AM
RE: Looping particle positions - by chromodome - 05-16-2019, 12:37 PM
RE: Looping particle positions - by insertmesh - 05-16-2019, 03:20 PM
RE: Looping particle positions - by chromodome - 05-17-2019, 03:53 PM
RE: Looping particle positions - by insertmesh - 05-17-2019, 08:37 PM
RE: Looping particle positions - by tyFlow - 05-17-2019, 10:37 PM
RE: Looping particle positions - by chromodome - 05-18-2019, 12:16 AM
RE: Looping particle positions - by tyFlow - 05-18-2019, 02:52 AM
RE: Looping particle positions - by tyFlow - 05-20-2019, 04:17 AM
RE: Looping particle positions - by insertmesh - 05-20-2019, 08:21 AM
RE: Looping particle positions - by Pflow - 01-28-2020, 11:17 PM

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