04-24-2019, 04:06 PM
It should not be resetting a rendertime.
The only "normal" cause is if you have rendertime-only modifiers on your input objects. For example, if you are scattering particles on a sphere and have a rendertime-only Turbosmooth on it, the sim will necessarily have to reset at rendertime because its input changed.
If that is not the case in your scene, please send the file to support@tyflow.com.
The only "normal" cause is if you have rendertime-only modifiers on your input objects. For example, if you are scattering particles on a sphere and have a rendertime-only Turbosmooth on it, the sim will necessarily have to reset at rendertime because its input changed.
If that is not the case in your scene, please send the file to support@tyflow.com.