vfx shot texture mapping
#3
thanks for the fast answer, not sure how to get the texture correct with the 2 passes (frozen UVWs and one with the projection.)

the animated texture needs to freeze and stick to the brick at the correct time, and some bricks don't explode and other explode gradually, and the camera is moving.

how can i say to the brick,
use the current projection texture,
freeze it, don't use the animated texture anymore, but only the last frame before the explosion started, and stick to the falling bricks UVs.
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Messages In This Thread
vfx shot texture mapping - by particletree - 04-25-2019, 01:58 AM
RE: vfx shot texture mapping - by tyFlow - 04-25-2019, 02:20 AM
RE: vfx shot texture mapping - by particletree - 04-25-2019, 02:33 AM
RE: vfx shot texture mapping - by tyFlow - 04-25-2019, 03:41 AM
RE: vfx shot texture mapping - by particletree - 04-25-2019, 09:40 PM
RE: vfx shot texture mapping - by tyFlow - 04-26-2019, 01:34 AM
RE: vfx shot texture mapping - by particletree - 04-26-2019, 12:26 PM
RE: vfx shot texture mapping - by tyFlow - 04-26-2019, 10:27 PM
RE: vfx shot texture mapping - by pedrodeleo - 02-21-2022, 09:36 PM
RE: vfx shot texture mapping - by tyFlow - 02-22-2022, 03:37 AM
RE: vfx shot texture mapping - by pedrodeleo - 02-23-2022, 03:28 PM
RE: vfx shot texture mapping - by tyFlow - 02-23-2022, 03:41 PM

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